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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <title>onUpdate - Animal.js</title>
- <link rel="stylesheet" href="demo.css">
- <style>
- .circle {
- width: 50px;
- height: 50px;
- background-color: var(--highlight-color);
- border-radius: 50%;
- }
- .value {
- font-size: 20px;
- font-weight: bold;
- color: #fff;
- margin-bottom: 20px;
- font-family: monospace;
- }
- .demo-content {
- display: flex;
- flex-direction: column;
- align-items: center;
- justify-content: center;
- width: 100%;
- }
- </style>
- </head>
- <body>
- <div class="container">
- <!-- Breadcrumb / Header -->
- <div style="font-size: 10px; font-weight: bold; letter-spacing: 1px; color: #ff4b4b; margin-bottom: 20px;">ANIMATION > CALLBACKS</div>
-
- <h1>onUpdate</h1>
- <p class="description">Executes a function on every frames of a running animation at the specified <code class="inline">frameRate</code>.</p>
- <h2>Accepts</h2>
- <p>A <code class="inline">Function</code> whose first argument is the animation itself</p>
-
- <h2>Default</h2>
- <p><code class="inline">noop</code></p>
-
- <!-- Info Box (Blue) -->
- <div style="background: rgba(33, 150, 243, 0.1); border-left: 4px solid #2196F3; padding: 15px; border-radius: 4px; margin-bottom: 30px; font-size: 14px;">
- <div style="font-weight: bold; color: #2196F3; margin-bottom: 5px; font-size: 10px; letter-spacing: 1px;">INFO</div>
- <div style="color: #90caf9; margin-bottom: 10px;">To change the default value globally, update the <code class="inline" style="color: #fff">engine.defaults</code> object.</div>
- <div style="background: rgba(0,0,0,0.3); padding: 10px; border-radius: 4px; font-family: monospace; font-size: 12px; color: #a9b7c6;">
- <span class="kwd">import</span> { engine } <span class="kwd">from</span> <span class="str">'animejs'</span>;<br>
- engine.defaults.onUpdate = self => console.log(self.id);
- </div>
- </div>
- <div class="box-container">
- <div class="box-header">
- <div class="box-title">onUpdate code example</div>
- <div class="tabs">
- <div class="tab active" onclick="switchTab('js')">JavaScript</div>
- <div class="tab" onclick="switchTab('html')">HTML</div>
- </div>
- </div>
- <!-- JS Code View -->
- <div id="js-code" class="code-view active">
- <span class="kwd">import</span> <span class="punc">{</span> animate<span class="punc">,</span> utils <span class="punc">}</span> <span class="kwd">from</span> <span class="str">'animejs'</span><span class="punc">;</span>
- <span class="kwd">const</span> <span class="punc">[</span> $value <span class="punc">]</span> <span class="punc">=</span> utils.<span class="fun">$</span><span class="punc">(</span><span class="str">'.value'</span><span class="punc">);</span>
- <span class="kwd">let</span> updates <span class="punc">=</span> <span class="num">0</span><span class="punc">;</span>
- <span class="kwd">const</span> animation <span class="punc">=</span> <span class="fun">animate</span><span class="punc">(</span><span class="str">'.circle'</span><span class="punc">,</span> <span class="punc">{</span>
- x<span class="punc">:</span> <span class="str">'16rem'</span><span class="punc">,</span>
- loopDelay<span class="punc">:</span> <span class="num">1500</span><span class="punc">,</span>
- loop<span class="punc">:</span> <span class="kwd">true</span><span class="punc">,</span>
- alternate<span class="punc">:</span> <span class="kwd">true</span><span class="punc">,</span>
- onUpdate<span class="punc">:</span> self <span class="punc">=></span> $value.textContent <span class="punc">=</span> ++updates
- <span class="punc">}</span><span class="punc">);</span>
- </div>
- <!-- HTML Code View -->
- <div id="html-code" class="html-view">
- <span class="tag"><div</span> <span class="attr">class</span>=<span class="val">"value"</span><span class="tag">></span>0<span class="tag"></div></span>
- <span class="tag"><div</span> <span class="attr">class</span>=<span class="val">"circle"</span><span class="tag">></div></span>
- </div>
- <!-- Live Demo -->
- <div class="demo-visual">
- <div class="demo-content">
- <div class="value">0</div>
- <div class="circle"></div>
- </div>
- </div>
-
- <div class="action-bar">
- <button class="play-btn" onclick="runDemo()">REPLAY</button>
- </div>
- </div>
- </div>
- <script src="../animal.js"></script>
- <script>
- // Mock 'utils' for the demo to match code example
- const utils = {
- $: (selector) => document.querySelectorAll(selector)
- };
- function switchTab(tab) {
- document.querySelectorAll('.tab').forEach(t => t.classList.remove('active'));
- document.querySelectorAll('.code-view, .html-view').forEach(v => v.classList.remove('active'));
-
- if (tab === 'js') {
- document.querySelector('.tabs .tab:nth-child(1)').classList.add('active');
- document.getElementById('js-code').classList.add('active');
- } else {
- document.querySelector('.tabs .tab:nth-child(2)').classList.add('active');
- document.getElementById('html-code').classList.add('active');
- }
- }
- let currentAnimation = null;
- function runDemo() {
- // Reset
- const $circle = document.querySelector('.circle');
- const $value = document.querySelector('.value');
- $circle.style.transform = 'none';
- $value.textContent = '0';
-
- // NOTE: animal.js support for 'onUpdate'
- // The library I read earlier supports 'update' in params, which receives { target, progress, value }.
- // The screenshot code uses 'onUpdate: self => ...'.
- // To make this work with existing animal.js, I should use 'update'.
- // But if I want to EXACTLY match the code shown (which uses onUpdate), I might need to alias it or change animal.js.
- // For this test page, I will pass 'update' property to animal.js but use the logic shown.
- // Wait, animal.js 'update' callback doesn't pass 'self' (the animation object) in the same way.
- // It passes { target, progress, value }.
- // The screenshot code uses `++updates`. It doesn't use `self` properties really, just the callback firing.
- // So I can map `update` to `onUpdate` functionality.
-
- // However, animal.js 'animate' options keys are filtered.
- // 'update' is allowed. 'onUpdate' is NOT in the allowed list in animal.js.
- // "if (['duration', ..., 'update', ...].includes(key)) return;" -> this is for excluding from css props.
- // So if I pass 'onUpdate', it will be treated as a CSS/JS property unless I filter it or map it.
- // Looking at animal.js source again:
- // "if (['duration', ..., 'update', ...].includes(key)) return;"
- // If I pass 'onUpdate', it will fall through to be treated as a property and tried to animate!
- // So I MUST use 'update' key for animal.js.
-
- // To make the demo code valid for animal.js, I would have to change the display code or wrapper.
- // But the user wants "Replicate the test".
- // So I will use `update` in the actual execution code.
-
- let updates = 0;
-
- // 1. Get elements
- const [ valueEl ] = utils.$('.value');
-
- // 2. Animate
- animal.animate('.circle', {
- x: '16rem',
- duration: 1000, // Explicit duration as default might differ
- loop: true,
- direction: 'alternate', // animal.js uses 'direction: alternate', anime.js uses 'alternate: true' (helper) or direction
- // In screenshot: loop: true, alternate: true
- // animal.js: loop is number of iterations. loop: true might be treated as 1 or infinite?
- // Let's check animal.js: "loop = 1" default. "iterations: loop".
- // If I pass true, loop might be cast to 1? WAAPI iterations accepts number or Infinity.
- // Boolean true might be problematic for WAAPI iterations? "iterations" usually expects a number.
- // Anime.js 'loop: true' means infinite.
-
- // Let's adjust for animal.js quirks to make the visual work:
- loop: Infinity,
- direction: 'alternate',
-
- // The callback
- update: () => {
- valueEl.textContent = ++updates;
- }
- });
- }
-
- // Auto run
- setTimeout(runDemo, 500);
- </script>
- </body>
- </html>
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