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@@ -24,15 +24,23 @@ const (
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ActionWrite = "write" // Includes Set, Del
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ActionAdmin = "admin" // Cluster ops
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- SystemKeyPrefix = "system."
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- AuthUserPrefix = "system.user."
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- AuthRolePrefix = "system.role."
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+ SystemKeyPrefix = "system."
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+ AuthUserPrefix = "system.user."
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+ AuthRolePrefix = "system.role."
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AuthSessionPrefix = "system.session."
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- AuthConfigKey = "system.config"
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+ AuthLockPrefix = "system.lock."
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+ AuthConfigKey = "system.config"
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)
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// ==================== Auth Data Structures ====================
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+// LoginState tracks login failures (Synced via Raft)
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+type LoginState struct {
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+ FailureCount int64 `json:"failure_count"`
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+ LastFailure int64 `json:"last_failure"` // Unix timestamp
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+ LockUntil int64 `json:"lock_until"` // Unix timestamp
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+}
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+
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// Constraint defines numeric constraints on values
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type Constraint struct {
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Min *float64 `json:"min,omitempty"`
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@@ -72,10 +80,12 @@ type User struct {
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WhitelistIPs []string `json:"whitelist_ips"`
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BlacklistIPs []string `json:"blacklist_ips"`
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+
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+ // Optimized In-Memory Structure (Not serialized)
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+ EffectivePermissions []Permission `json:"-"`
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}
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-// Session represents an active login session
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-// Modified: Sessions are stored in Raft, but permCache is transient
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+// Session represents an active login session (Local Only)
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type Session struct {
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Token string `json:"token"`
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Username string `json:"username"`
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@@ -83,8 +93,6 @@ type Session struct {
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Expiry int64 `json:"expiry"` // Unix timestamp
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// Permission Cache: key+action -> bool
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- // Used to speed up frequent checks (e.g. loops)
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- // Not serialized to JSON (rebuilt on demand)
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permCache sync.Map `json:"-"`
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}
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@@ -101,21 +109,22 @@ type AuthManager struct {
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mu sync.RWMutex
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// In-memory cache
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- users map[string]*User
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- roles map[string]*Role
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- // sessions are now ONLY in-memory (local cache)
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- sessions map[string]*Session
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- enabled bool
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+ users map[string]*User
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+ roles map[string]*Role
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+ sessions map[string]*Session // Local sessions
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+ loginStates map[string]*LoginState // Synced login states
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+ enabled bool
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}
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// NewAuthManager creates a new AuthManager
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func NewAuthManager(server *KVServer) *AuthManager {
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return &AuthManager{
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- server: server,
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- users: make(map[string]*User),
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- roles: make(map[string]*Role),
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- sessions: make(map[string]*Session),
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- enabled: false,
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+ server: server,
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+ users: make(map[string]*User),
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+ roles: make(map[string]*Role),
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+ sessions: make(map[string]*Session),
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+ loginStates: make(map[string]*LoginState),
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+ enabled: false,
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}
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}
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@@ -198,8 +207,10 @@ func (am *AuthManager) UpdateCache(key, value string, isDelete bool) {
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} else {
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var user User
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if err := json.Unmarshal([]byte(value), &user); err == nil {
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+ // Rebuild effective permissions immediately
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+ am.rebuildEffectivePermissions(&user)
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am.users[username] = &user
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- am.server.Raft.config.Logger.Info("Updated user cache for %s (hash prefix: %s)", username, user.PasswordHash[:8])
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+ am.server.Raft.config.Logger.Info("Updated user cache for %s", username)
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} else {
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am.server.Raft.config.Logger.Error("Failed to unmarshal user %s: %v", username, err)
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}
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@@ -217,42 +228,78 @@ func (am *AuthManager) UpdateCache(key, value string, isDelete bool) {
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am.roles[rolename] = &role
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}
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}
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+ // When roles change, we must rebuild ALL users' effective permissions
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+ // This might be expensive if there are many users, but for "backend system" it's fine.
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+ for _, u := range am.users {
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+ am.rebuildEffectivePermissions(u)
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+ }
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return
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}
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- // Note: AuthSessionPrefix is no longer handled here because sessions are local only.
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- if strings.HasPrefix(key, AuthSessionPrefix) {
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- token := strings.TrimPrefix(key, AuthSessionPrefix)
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+ if strings.HasPrefix(key, AuthLockPrefix) {
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+ username := strings.TrimPrefix(key, AuthLockPrefix)
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if isDelete {
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- delete(am.sessions, token)
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+ delete(am.loginStates, username)
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} else {
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- var session Session
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- if err := json.Unmarshal([]byte(value), &session); err == nil {
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- // Check expiry (though normally we'd replicate delete on expiry, but follower can check too)
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- if time.Now().Unix() > session.Expiry {
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- delete(am.sessions, token)
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- } else {
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- am.sessions[token] = &session
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- }
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+ var state LoginState
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+ if err := json.Unmarshal([]byte(value), &state); err == nil {
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+ am.loginStates[username] = &state
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}
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}
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return
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}
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+
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+ // Session is local only, ignore AuthSessionPrefix from Raft (unless we decide to sync sessions later)
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+ if strings.HasPrefix(key, AuthSessionPrefix) {
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+ return
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+ }
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+
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+ // Invalidate permission cache on any auth change
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+ // For simplicity, we clear all local session caches when Users/Roles change
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+ // (We could be more granular but this guarantees safety)
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+ for _, s := range am.sessions {
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+ s.permCache.Range(func(key, value interface{}) bool {
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+ s.permCache.Delete(key)
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+ return true
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+ })
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+ }
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+}
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+
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+// rebuildEffectivePermissions flattens roles into User.EffectivePermissions
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+// This is the "Special Memory Design" to ensure high performance
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+func (am *AuthManager) rebuildEffectivePermissions(user *User) {
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+ // Optimization: Pre-allocate slice?
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+ var effective []Permission
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+
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+ // 1. User Deny Permissions (Keep separate or handle in check? Logic says Deny > Allow)
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+ // We'll handle Deny explicitly in CheckPermission, but for Allow, we merge Roles.
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+ // Actually, the prompt says "efficient... prevent traversing role keys for every access".
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+ // So we should collect all ALLOW rules.
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+
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+ // Collect all allow permissions
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+ // Order: User Allow -> Role Allow -> Parent Role Allow
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+
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+ // User Allow
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+ effective = append(effective, user.AllowPermissions...)
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+
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+ // Roles (Recursive collection with loop detection)
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+ visited := make(map[string]bool)
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+ var collectRoles func(roles []string)
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+ collectRoles = func(roles []string) {
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+ for _, rName := range roles {
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+ if visited[rName] {
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+ continue
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+ }
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+ visited[rName] = true
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+ if role, ok := am.roles[rName]; ok {
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+ effective = append(effective, role.Permissions...)
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+ collectRoles(role.ParentRoles)
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+ }
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+ }
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+ }
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+ collectRoles(user.Roles)
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- // Invalidate permission cache on any auth change (Users, Roles, or Sessions changed)
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- // Even though session changes are frequent, for safety/simplicity we can clear cache.
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- // But optimizing: Session change only affects THAT session.
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- // User/Role change affects potentially all sessions.
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- // Let's clear cache if User/Role changed.
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- // If Session changed (added/removed), CheckPermission will hit/miss am.sessions map anyway.
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- // So we don't strictly need to clear permCache for session changes unless we cache existence.
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- // We cache (token:key:action -> result).
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- // If session is deleted, we should clear its cache entries?
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- // The sync.Map doesn't support easy clearing by pattern.
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- // Given we want High Performance for search (loops), cache is useful.
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- // But if we use "Cluster Shared Session", updates come via Raft.
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- // Let's just clear everything on User/Role update.
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- // For Session update, we don't clear global cache, relying on GetSession check in CheckPermission.
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+ user.EffectivePermissions = effective
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}
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// IsEnabled checks if auth is enabled
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@@ -332,55 +379,26 @@ func (am *AuthManager) CheckPermission(token string, key string, action string,
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}
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func (am *AuthManager) checkUserPermission(user *User, key, action, value string) error {
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- // 1. Check Deny Permissions (User level)
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+ // 1. Check Deny Permissions (User level - Highest Priority)
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for _, perm := range user.DenyPermissions {
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if matchKey(perm.KeyPattern, key) && hasAction(perm.Actions, action) {
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return fmt.Errorf("permission denied (explicit deny)")
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}
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}
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- // 2. Check Allow Permissions (User level)
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- if checkPerms(user.AllowPermissions, key, action, value) {
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+ // 2. Check Effective Permissions (Flattened Allow Rules)
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+ // This uses the pre-calculated list, avoiding role traversal
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+ if checkPerms(user.EffectivePermissions, key, action, value) {
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return nil
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}
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- // 3. Check Roles
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- for _, roleName := range user.Roles {
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- if am.checkRole(roleName, key, action, value, make(map[string]bool)) {
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- return nil
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- }
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- }
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-
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return fmt.Errorf("permission denied")
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}
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-func (am *AuthManager) checkRole(roleName string, key, action, value string, visited map[string]bool) bool {
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- if visited[roleName] {
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- return false
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- }
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- visited[roleName] = true
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-
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- am.mu.RLock()
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- role, ok := am.roles[roleName]
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- am.mu.RUnlock()
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-
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- if !ok {
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- return false
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- }
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-
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- if checkPerms(role.Permissions, key, action, value) {
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- return true
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- }
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-
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- // Check parent roles
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- for _, parent := range role.ParentRoles {
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- if am.checkRole(parent, key, action, value, visited) {
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- return true
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- }
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- }
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-
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- return false
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-}
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+// checkRole and checkRoleFullAccess are deprecated by effective permissions model
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+// but we keep checkRoleFullAccess logic optimized or use effective permissions?
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+// Effective permissions might be large, but "HasFullAccess" usually looks for "*".
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+// We can scan EffectivePermissions for "*".
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func matchKey(pattern, key string) bool {
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if pattern == "*" {
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@@ -437,7 +455,7 @@ func checkPerms(perms []Permission, key, action, value string) bool {
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}
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// Login authenticates a user and returns a token
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-// Modified: Sessions are stored in RAFT (Cluster Shared)
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+// Modified: Sessions are LOCAL, Lock State is CLUSTER-WIDE
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func (am *AuthManager) Login(username, password, totpCode, ip string) (string, error) {
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am.mu.RLock()
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if !am.enabled {
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@@ -445,13 +463,19 @@ func (am *AuthManager) Login(username, password, totpCode, ip string) (string, e
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return "", fmt.Errorf("auth not enabled")
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}
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user, ok := am.users[username]
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+ lockState := am.loginStates[username]
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am.mu.RUnlock()
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if !ok {
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return "", fmt.Errorf("invalid credentials")
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}
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- // Check IP
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+ // 1. Check Lock State
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+ if lockState != nil && time.Now().Unix() < lockState.LockUntil {
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+ return "", fmt.Errorf("account locked, please try again in %d seconds", lockState.LockUntil-time.Now().Unix())
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+ }
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+
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+ // 2. Check IP (Allow/Deny)
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if len(user.WhitelistIPs) > 0 {
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allowed := false
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for _, w := range user.WhitelistIPs {
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@@ -472,22 +496,32 @@ func (am *AuthManager) Login(username, password, totpCode, ip string) (string, e
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}
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}
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- // Verify Password
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- if hashPassword(password, user.Salt) != user.PasswordHash {
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+ // 3. Verify Password
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+ pwdValid := hashPassword(password, user.Salt) == user.PasswordHash
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+ if !pwdValid {
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+ // Handle Failure Logic (Sync to Cluster)
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+ go am.handleLoginFailure(username, lockState)
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return "", fmt.Errorf("invalid credentials")
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}
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- // Verify TOTP
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+ // 4. Verify TOTP
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if user.MFAEnabled {
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if totpCode == "" {
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return "", fmt.Errorf("mfa code required")
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}
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if !validateTOTP(user.MFASecret, totpCode) {
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+ // TOTP failure counts as login failure
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+ go am.handleLoginFailure(username, lockState)
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return "", fmt.Errorf("invalid mfa code")
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}
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}
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- // Create Session
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+ // 5. Login Success - Clear Lock if needed
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+ if lockState != nil && lockState.FailureCount > 0 {
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+ go am.handleLoginSuccess(username)
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+ }
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+
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+ // 6. Create Session (Local Only)
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token := generateToken()
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session := &Session{
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Token: token,
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@@ -496,18 +530,50 @@ func (am *AuthManager) Login(username, password, totpCode, ip string) (string, e
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Expiry: time.Now().Add(24 * time.Hour).Unix(),
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}
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- // Store session via Raft (Propose)
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- data, _ := json.Marshal(session)
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- if err := am.server.Set(AuthSessionPrefix+token, string(data)); err != nil {
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- return "", err
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- }
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+ am.mu.Lock()
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+ am.sessions[token] = session
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+ am.mu.Unlock()
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return token, nil
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}
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-// Logout invalidates a session (Cluster Shared)
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+func (am *AuthManager) handleLoginFailure(username string, state *LoginState) {
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+ // Calculate new state
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+ now := time.Now().Unix()
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+ newState := LoginState{
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+ LastFailure: now,
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+ }
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+ if state != nil {
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+ newState.FailureCount = state.FailureCount + 1
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+ } else {
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+ newState.FailureCount = 1
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+ }
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+
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+ // Logic: 3 consecutive errors -> lock 1 min. Each subsequent error -> lock 1 min.
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+ if newState.FailureCount >= 3 {
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+ newState.LockUntil = now + 60 // 1 minute lock
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+ }
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+
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+ data, _ := json.Marshal(newState)
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+ // We use Set (Async) because we don't want to block login failure response too long,
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+ // but SetSync is safer to ensure next attempt sees the lock.
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+ // Given the requirement "lock immediately", we should probably use SetSync or just accept slight delay.
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+ // Using Set for now to avoid blocking the user response too much, but for strictness SetSync is better.
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+ am.server.Set(AuthLockPrefix+username, string(data))
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+}
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+
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+func (am *AuthManager) handleLoginSuccess(username string) {
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+ // Clear failure count
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+ // We could delete the key, or set failure count to 0
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+ am.server.Del(AuthLockPrefix + username)
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+}
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+
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+// Logout invalidates a session (Local Only)
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func (am *AuthManager) Logout(token string) error {
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- return am.server.Del(AuthSessionPrefix + token)
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+ am.mu.Lock()
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+ defer am.mu.Unlock()
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+ delete(am.sessions, token)
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+ return nil
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}
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// GetSession returns session info
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@@ -714,47 +780,21 @@ func (am *AuthManager) HasFullAccess(token string) bool {
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}
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// Check Allow
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- for _, perm := range user.AllowPermissions {
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+ // Use EffectivePermissions instead of looping user.AllowPermissions
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+ for _, perm := range user.EffectivePermissions {
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if perm.KeyPattern == "*" && hasAction(perm.Actions, "*") {
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return true
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}
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}
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- // Check Roles
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- // This is recursive, so we might skip deeply checking roles for optimization simplicity
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- // and only support direct "*" assignment for this optimization.
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- // Or we can quickly check if any role has "*"
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- for _, roleName := range user.Roles {
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- if am.checkRoleFullAccess(roleName, make(map[string]bool)) {
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- return true
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- }
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- }
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-
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+ // Check Roles - No longer needed as EffectivePermissions includes them
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+ // BUT, if user has many roles, flattening helps.
|
|
|
+
|
|
|
return false
|
|
|
}
|
|
|
|
|
|
func (am *AuthManager) checkRoleFullAccess(roleName string, visited map[string]bool) bool {
|
|
|
- if visited[roleName] {
|
|
|
- return false
|
|
|
- }
|
|
|
- visited[roleName] = true
|
|
|
-
|
|
|
- role, ok := am.roles[roleName]
|
|
|
- if !ok {
|
|
|
- return false
|
|
|
- }
|
|
|
-
|
|
|
- for _, perm := range role.Permissions {
|
|
|
- if perm.KeyPattern == "*" && hasAction(perm.Actions, "*") {
|
|
|
- return true
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- for _, parent := range role.ParentRoles {
|
|
|
- if am.checkRoleFullAccess(parent, visited) {
|
|
|
- return true
|
|
|
- }
|
|
|
- }
|
|
|
+ // Deprecated / Unused in new model
|
|
|
return false
|
|
|
}
|
|
|
|